Minimal Dungeon RPG describes itself as a “simple dungeon crawler” but it actually has a good amount of depth and a cool combat mechanic. Each screen/dungeon room involves tapping on different blocks: “Tasks, monsters, and rewards are all simplified into squares in the rooms. You can just click on the squares to play and crawl through the dungeons.”
In the deep valley of Casa, a light beam rushed into the night sky. YOU…were born. As a fragment of the ancient Demon Lord, you will open an adventure to seek for the mystery of your origins. However, the adventure can never go smoothly. Starting from the valley of Casa, you will trek through this threatening continent.
Every so often you’ll find an altar and if you’ve collected (or grown) enough fruit, you can “sacrifice” it for a stat increase. Back at your base, which changes to a different town every few levels, you plant fruit seeds, fertilise them to speed up growth, and also play bonus zones for extra loot/exp.
I found that the orange/legendary gear seemed to be more effective than better-powered/higher-level non-legendary gear. Also, maxing your Critical chance seemed to be the most powerful approach to combat – you can slice through bosses with an endless stream of critical hits. If you’re losing a battle, quit before you “die” – that way your health may replenish before the enemy’s and you can go in for the kill again. Otherwise if you die, you have to wait for your stats to replenish as well, which tends to be slower, so the enemy has time to fully recover.